KING OF GAMES'S PROFILE

I'm a young fool and I make games via RM. I enjoy game mechanics and theories, especially new graphical experiments. I'm a master chip splicer and I draw my own resources as well. Teaching myself how to digitally paint via PS, after pixeling for several years.
Monstrous Wars
3 Gods created the World. Now their souls are destroying it!

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Monstrous Wars

Do you mean the jousting school in the city, or something else? Because I have'nt gotten an error lilke that iva testing.

Monstrous Wars

Ok so, I am going to put up a new download soon that will fix the major glitchs, redux the Saitek suburb area, and reduce the file size considerably.

Monstrous Wars

Ok guys, thanks for the feedback. Nemo, I have tried to integrate the multiple styles, of mnb and theo, into a transitional suburb with industrial influences. I am currently thinking of ways to make that transition more seamless to make it not feel so overwhelming later in the game. Keep the bug screens coming man, the more the better, so I can really tighten it up.

I will fix the torch and darkroom maze (police station) glitchs and reupload, since those are significant enough to cease players. I'm glad, clyve, that you made it past that though. About the confusing story elements, I'm sorry you feel that way, but I will see if other players have the same problem, before I act on it. I admire your patience to stick with this game, and I think if you could man, write down all the problems you have. Put it into 1 big list and send it to me when you are done playing.

Monstrous Wars

Thanks for your feedback man. I understand about the slimes. Your attacks should do more than 1 damage, and you can get a skill in your house, which I guess you missed, that helps out a lot. There is also a lot of secret money stored around to buy healing items, and you can use the savepoint to heal as well.

Passability is something that is easily fixed. And yes, the spacial flow is disjointed at times, which maybe I'll fix, but it's not a huge issue.
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